Nomada Studio was formed by Adrián Cuevas and Roger Mendoza, who had previously worked for larger studios making AAA games, after they met visual artist Conrad Roset. The trio began building a skilled team that combined experienced developers with artists of differing disciplines from the world outside of video games. To create their first game, the gorgeous GRIS, Nomada constructed a gameplay concept around Conrad’s artwork and enlisted Berlinist to create original music.
Since art is the heart of GRIS, Special Reserve Games pulled out all the stops to craft a beautiful limited physical edition, including a 176-page, full-colour, hardcover art book, art cards printed on archival paper, and sheet music for the GRIS piano theme by Berlinist (also on archival paper) — along with all the other gorgeous goodies you’ve come to expect from SRG.
We talked to Roger Mendoza and Conrad Roset (separately, since Roger had to translate for Conrad) about the process of creating GRIS and the importance of making videogame art real through crafting physical versions.